Hi everyone!
Here’s the second weekly update for my game project, Dungeon Merchant!
This week, I focused mainly on building core systems from adding tooltips to making item placement feel much smoother and more intuitive.
I also started preparing some basic furniture and world-building elements, getting ready for when the first customers arrive in the shop.
Summary of what's new this week
- Added dynamic Tooltip system for better UI feedback
- Introduced Wall Torches to light up dungeon spaces
- Improved Item Placement with rotation functionality
- Added basic Furnitures (beds, tables) to prepare for customers
- Implemented Repositioning to move furnitures freely after placement
It’s still early in development, but seeing the systems come together like this is super motivating!
Thanks for following along with my journey.
If you’re interested in more updates like this, you can check out my personal blog.
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See you next week!
*I didn’t have much time to work on writing… If I have any chance, I’ll try to rewrite the whole thing or at least review them thoroughly. They are heavily AI-generated.
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